Foundations of Physically Based Modeling and Animation 简介
Computer games animation and modeling all have a common root in physics It is only through the application of physics and mathematics that computer generated characters and objects can come to life Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical algorithmic and numerical equations that make up the movement of virtual characters as well as the worlds they reside in Dr Donald House and Dr John Keyser offer an approachable hands on view of the equations and programming that help guide the reader through the foundations of this field and help them in mastering everything they need to know in order to refine their creations